Friday, October 30, 2009

Compulsory Review: Tekken 6 Is Okay.

Oh great, another goddamned game review. Let's read along with Marshall Law.


Let it be known that I've done plenty of video game scrapping over the years, and the Tekken series is no unknown name within the playlist. In fact, I'd go so far as to say that Tekken is my favorite 3D fighting series. It offers the same experience that titles like Virtua Fighter throw out without the hassle of needing to be an expert at it. In layman's terms, it's a pretty barebone game. Having gotten my kick out of the series since number 3, one might say I've been there, done that.


So what makes Tekken 6 so different from its previous counterparts? Everything and nothing, if one wants to get into the nitty gritty. Essentially, it's the same game as Tekken 5, which had the largest and arguably best cast of characters to date (then-newcomers Asuka, Raven and Feng Wei are still fairly fun to play), as well as an unnecessary beat-em-up Tekken Force mode, a convoluted ranking system in Arcade mode, customizable characters, and bonus arcade versions of Tekkens 1-3. What makes 6 different is additions to the roster, no bonus games, and a really nasty surprise.


I think 6 is where the series kind of gave up on new and interesting characters. There's Miguel the Spanish playboy, Zafina the Middle Eastern lady, Bob the lardass, and Leo the androgynous lady boy. There's also Lars, a Scandinavian bastard child of old boss Heihachi Mishima (what'll they think of next...) and Alisa Boskonovitch, a Pinnochio-esque robot chick, both whom look like they were puked out of a Final Fantasy character creator, and stars of the unloveable Tekken Force game. Unlike the last few games' new characters, these guys feel less spectacular and awkwardly shoehorned into the already bizzare storyline.


I mention the Tekken Force game only because unlike its last appearances in the series, this time you'll find yourself playing it. Not because it's fun and offers a great story, but because it's the key to unlocking ALL the fighters for the game's Arena, or story mode. As Lars (or any character you happen to unlock along the way), you trudge through level after level seeking revenge or something on the Mishima Zaibatsu. Each level flows in a linear, uninspired obstacle course of generic soldiers, bodyguards, and big ass robots until you get to the boss, usually a Tekken character who is then unlocked when you whoop them. This continues on and on until the end, and even then you have to do some spectacular bullshit to unlock all the fighters. This wouldn't be so bad IF Tekken Force was playable. The controls are lanky and frustrating (particularly moving around in the vicinity of enemies), the enemy lock-on sucks large quantities of balls, and 2/3rds through the game the boss fights become vicious and just unfun. You do get some aid in the form of an AI-controlled Alisa and occasional weapons, but the fact I cannot figure out how to unlock my aim on enemies so I can run and pick up health items ultimately kills any fun. Not that Tekken Force was EVER a fun part of the series, but this time it's almost unavoidable.


Thankfully, Tekken Force is about the only thing wrong with Tekken 6, as the actual fighting game is just as hunky dorey as it's ever been. Arcade Mode returns with the same ranking system as last time. Survival and Team Attack rear their heads. Story mode is almost as good as it ever was if it weren't for... grr... Tekken Focce. What threw me off was how the graphics don't seem to be as big an upgrade from last time, and this is considering that this is the first Tekken on the new generation of consoles. But maybe it's my 360, and maybe the PS3 version is radder since Tekken has always been a Sony system loyalist. In any case, the game IS pretty and characters like Christie Montiero are just as fappable as they ever were. I guess.


I spent the extra bones (slightly regrettably, now) to pick up the collector's edition of Tekken 6. What made this stand out was it came in a huge fucking box housing the game as well as a hardcover art book and a Hori arcade joystick. After the fiasco with my Madcatz SFIV joystick earlier this year, it was a gamble I was reluctant but able to make. Fortunately, the joystick works just fine. Unfortunately, it doesn't make Tekken Force any better to play. I would only reccomend the collector's edition if one doesn't have an arcade stick for fighting games, or if you have a boner for Tekken. I fell under both.


Regardless of collector's edition, Tekken 6 is worth checking out if you've played previous versions or need a fighting game that's not nearly as serious as Virtua Fighter or Soulcalibur. I mean, it has a Wesley Snipes ninja, a boxing kangaroo, insanely hot bitches, and no less than two bears. Why not? But if you're lacking the funds or patience to pick up a $60 Tekken 6, I'd suggest sticking with Tekken 5 on the PS2 for 1/3 of the price, or even the PSP version that is actually playable and fun.


For your health,


-C.

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