Saturday, December 26, 2009

Stereotypes Akimbo Review: Assassins Creed II.

It's settled: the holiday season is near its close. X-Mas has came and went, bringing with it enough snow to rape a metaphorical fire monster (with giant titties!). Hopefully everyone lived through the peril, and those who winced and whined about it better remember that fateful season two years ago where we lost our goddamned electricity for a week or so, and subsequently our minds. And I lived to review yet another vidya game, Assassins Creed II, and I liked it a lot. That in and of itself may be proof that I lost my mind for sure.


Some people may not be so familiar with this irony. See, back when Assassins Creed I reared its head in '07, it came close to destroying the balance of video games good and bad. One could look at the wonderful care put into a game like Grand Theft Auto: Vice City, or Kingdom Hearts, and immediately tell it was made exclusively out of pixie dust and sunshine smiles. These games were set apart from trash like Shrek's Fairy Tale Racers or Barbie Fashion Adventure Pony Fun Fashion. Things were simpler, grander.
Then AC showed up, and people went daffy for it before they had the chance to play it. Then something went wrong. A rather scathing (and rad) review hit that month's Electronic Gaming Monthly and catapaulted AC into a divided group of gamers - those who favored what it had to offer, and those who played the game with its horrific, awkward control setup and shat magma from their frothing maws. My friend Shaun fell into the former group, buying the game and loving it. However, I sadly fell in the other group. I played the game no more than five minutes, and, having failed to press the proper multitude of buttons to jump on a box half my size (Pro tip: it's two buttons plus the analog stick), I basically felt the urge to "fuck this shit" and stormed off to announce my hatred to the world. Or Myspace, anyway. It led to a character being cobbled for my amateur webcomic Veronica Saga, aptly named "Assassin," who does nothing right.
Time passed. The ultimate consensus that AC was interesting potential wasted on assy design. So a sequel was in order.
Assassins Creed II takes the same elements of the first game and transplants them into 15th century Italy. As the pompadour Ezio Auditore, you turn to the life of an assassin after getting screwed over in a major way. With the aid of your bosom buddy, Leonardo Da Vinci (yeah, THAT one), you set out to kill the conspirators that ruined your life. I should also mention that there's a deeper plot involving this dude, Desmond Miles, that's living the lives of his ancestors through a Professor X mind-reading chair built by the real bad guys. Or whatever. The whole plot to Assassins Creed proper is a dastardly J. J. Abrams mind-fuck, anyway, so Ezio's story was the only one I really followed.
What sets this apart from the previous game is the atmosphere of Italy's various districts and towns. As Ezio traverses through the country, he unlocks more and more goodies to assist in his retribution. The biggest element is his own village, which can be upgraded to accomodate his needs, like offering cheaper weapons, armor sets, clothes colors, and healing items. These upgrades increase the village's value, along with Ezio's money pouch. After about eight hours in, this was the only way I really got money since it pays big. If playing Ty Pennington isn't your bag, you can steal small bits of coin from bystanders or play side missions (or story missions, which handsomely reward you for doing the most menial tasks, like walking with your mommy).
The interesting thing about the game's structure is the amount of history lessons one gets out of playing through it. Running across landmarks will instantly offer explanations on why they exist, and get this shit - they're REAL places. Not to mention that Ezio can purchase actual, existing paintings to showcase in his swank art gallery, each potrait with its own explanation. Ubisoft really outdid themselves with the amount of research put into this sucker.
However, I can't deny that ACII's biggest flaw returns. The run-about controls resurface with awkward button configurations that would lead to more casual gamers seething. The setup is so maligned that timing a jump wrong or moving in a different direction may lead to death or worse, fucking up a mission. Having lived through the scat-smeared criticism of the last game, coupled with Ubisoft's last big game Prince of Persia having Playskool-level run-and-jump controls, one would think this could've been fixed. Alas. Not that the controls are outright awful. When they work, they really work. The same could be said of combat, which starts off somewhat unfair (after all, this is pretty much a stealth game), but as Ezio acquires better weapons, armor and skills, becomes fun and practical. The problem this game does have that I can justify griping about is that it does a piss-poor job explaining how to do stuff. Reading game journalists' Twitts about them constantly failing the first run-and-jump mission because ACII doesn't tell you very well how to run and jump made me giggle, but expands my point that these controls are kinda bad. Forgivable, but bad.
Assassin's Creed II, with all its wanky controls and somewhat embarrassing stereotype of Italians, is a very good game. I can't say it'll win everyone's hearts, but it managed to win mine after having an unenjoyable debut that was my five minutes of the first game. One neat thing that I feel like gloating about is that, ironically, ACII is the first 360 game that I managed to net a complete 1000 gamerscore on. Not that I whored out my time and energy to get it, as the game is pretty generous. It just kind of happened.
On a side note, I've also dabbled in some King of Fighters XII, which was mentioned in an earlier post as being a game I wanted but not for the steep price it wasn't worth. One X-Mas gift card later, and issues were settled. Is KOFXII a good fighter? It's hard to say. It's pretty good except it has no Mai Shiranui in it, and a King of Fighters with no Mai in it is pretty much awful. So it's basically a conundrum. I definitely don't feel like dedicating a whole post to it, that's for sure.
Now it's on to Prototype, Brutal Legend, and Jak & Daxter: The Lost Frontier. Somebody blew the video game boner this season.
For your health,
-C.

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