Thursday, February 11, 2010

Super Boob Fun Time Japan Yes: Bayonetta.

Yeah, yeah, games, games. And yet lately I've been pretty jaded with the latest stock of stuff I've been whittling away at. Prototype lunged at being a great game and fell flat on its monster tentacle face with mediocre elements and too many bullshit freezeups that forced reloads. Brutal Legend was good in its own right but tried to do too many things and failed to be great at any of them. And I can't even muster the reasoning to turn on the PSP, even though I have a decent reason to play it with another Jak & Daxter game on my shelf. Fuck the DS.

Then Bayonetta showed up, as if to say, "play me." In a dirty way.

Bayonetta's origins derive from the Devil May Cry series from Capcom, a set of games featuring an Asian ladyboy badass with guns and a sword and no need for prisoners. It's a basic 3D hack-n-slash that you either like or loathe. Bayonetta's ties to this series are solid, as they share the same creators. But the group of developers fled to Sega, changed their name, and left little to the imagination with this one.

There's a great deal of injustice being dealt to say that Bayonetta isn't screwed up. While the game mechanics are practically copied straight from DMC, they then hike the absurdity and sexism to near-catastrophic levels. The titular character is the best example, as she struts around in skintights attached to her oddly comely beehive hairdo. This is because her wardrobe is her hair, which metamorphs into various combative formations like a stiletto boot, a demon dog, or a bizarre devil parrot thing. This is combined with gun combat, and consider that she carries four guns - one for each hand, and one strapped to each boot. She uses all four rhythmically and with wanton precision, wildly shooting in every conceivable direction as the combos build up. She also has a vaguely sexual affinity for lollipops, which act as her healing items. Top this off with her sexy, yet weird British accent, which will either entice gamers or add to the crazy sense of humor of the game.

Bayonetta has a story far too insane to try and decipher in any review, not that it ultimately matters. The game's two focal points are deep, yet interesting, combat and ridiculous cutscenes (which add up to nearly half the game's overall time spent playing). Most objectives involve Bayonetta running through linear pathways, defeating alien-looking angels and cherub-faced dragons, and collecting halos that look strikingly like rings another certain Sega character cherishes. Scattered throughout the game are bosses that blather on about world domination... until Bayonetta shoots them or finds some offensive way to shut them up. There are also a couple of driving missions inspired by old arcade racers that break up the monotony of hack-n-slash and weird cutscenes.

Perhaps Bayonetta's biggest blessing-or-curse is the oft-mentioned absurdity. Obviously, Bayonetta's acute femininity teeters between hilarious and slight offensiveness. She tends to move about like a professional pole dancer, writhing and sliding around the stage as she fights like a Las Vegas-inspired Annie Oakley. Camera shifts and crafty pauses to accentuate her... ahem... curvature further the cause. The other point to bring up is the strange, Japanese sense of humor. How characters react to Bayonetta's antics are imaginable yet still funny to watch. Dialogue doesn't ever stray away from the joke that this game is supposed to be silly, and even the fighting music (a jazzy riff of Fly Me To The Moon) jumps on the insane bandwagon.

As you can see, Bayonetta has the major bewbage going on. Nice glasses, too.

I can't in all seriousness find many faults in Bayonetta's presentation as it never really takes itself seriously. The graphics are splendid, the combat is approachable, and the wackiness spills out like D-cups out of a tube top. Some may find it too childish or stupid, but Bayonetta charms in a way that few games I've played lately do.

For your health,

-C.

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